RELEASE NOTES (FULL PACKAGE)

  • 1.1.0 - Added 3D Support.
    • Implemented 3D support.
      Fixed editor handles and rendering scripts to fully support SpriteRenderers in a 3D environment. (See Working in 3D)
    • Added new handle style option in settings: Axis Move Tool.
      Now you can use the default 3-axis move tool to edit cable positioning.
    • Added new individual cable option: Force Default Move Handle
      You can override the default handle style option to temporarily display the 3-axis handle when editing cables. Useful for 3D placement.
    • Added plucking functions to the Elastic String
      Added "pluck" functions and a AutoPlucker script to trigger and automate elastic strings animations.
    • Added Save/Load functions for Rope hold position.
      Now you can save the "hold" position of a rope to recall it after it has been released.
    • Added Editor helper tools for Rope.
      Added 2 editor tools in the rope inspector for automatically snap the anchor point to parent and to create the structure needed for hooked objects.
  • 1.0.1 - Added URP Shaders, Bug fixes & optimizations.
    • Added URP shaders to replace legacy built-in ones if needed.
    • Fixed shaders not displaying correctly when color space was set to Linear instead of Gamma.
    • Fixed shaders not displaying correctly when cable size (GameObject scale) was too small.
    • Optimized mod calculations with unsigned integers.
    • Improved rope animation & anchor positioning for attached objects.
  • 1.0.0 - Initial Release.

RELEASE NOTES (LITE PACKAGE)

  • 1.0.1 - Added URP Shaders, Bug fixes & optimizations. (See main package release notes for full details)
  • 1.0.0 - Initial Release.