RELEASE NOTES (FULL PACKAGE)
- 1.1.0 - Added 3D Support.
- Implemented 3D support.
Fixed editor handles and rendering scripts to fully support SpriteRenderers in a 3D environment. (See Working in 3D)
- Added new handle style option in settings: Axis Move Tool.
Now you can use the default 3-axis move tool to edit cable positioning.
- Added new individual cable option: Force Default Move Handle
You can override the default handle style option to temporarily display the 3-axis handle when editing cables. Useful for 3D placement.
- Added plucking functions to the Elastic String
Added "pluck" functions and a AutoPlucker script to trigger and automate elastic strings animations.
- Added Save/Load functions for Rope hold position.
Now you can save the "hold" position of a rope to recall it after it has been released.
- Added Editor helper tools for Rope.
Added 2 editor tools in the rope inspector for automatically snap the anchor point to parent and to create the structure needed for hooked objects.
- 1.0.1 - Added URP Shaders, Bug fixes & optimizations.
- Added URP shaders to replace legacy built-in ones if needed.
- Fixed shaders not displaying correctly when color space was set to Linear instead of Gamma.
- Fixed shaders not displaying correctly when cable size (GameObject scale) was too small.
- Optimized mod calculations with unsigned integers.
- Improved rope animation & anchor positioning for attached objects.
RELEASE NOTES (LITE PACKAGE)
- 1.0.1 - Added URP Shaders, Bug fixes & optimizations. (See main package release notes for full details)
- 1.0.0 - Initial Release.