QUICK START

This quick start guide shows how to quickly add a Radial Layout to your scene and add add some nodes to it.

You can find a tutorial about basic operations in the Example_BasicBuilding scene inside the Examples folder.

  1. Place a prefab_RadialLayout gameobject in your scene, this can be done either:
    • by dragging the prefab found in the Prefabs folder
    • by using the GameObject context menu under UI->Radial Layout

    IMPORTANT: the radial layout object must be contained inside a Canvas object!

    TIP: Unpack the prefab after you placed it in the scene to avoid to accidentally apply overrides to the original.

  2. Use the green gizmo handle in scene view to change layout radius and rotation.
    • Gizmos can be disabled in the Editor Settings section in the layout Inspector
  3. Select the prefab_RadialLayout object in the scene, and click the ADD NODE button in the Inspector.
    • You'll notice that the node is empty (You will see just a blue circle if gizmos are enabled). If you want to instatiate a prefab Node, simply drag one of the prefabs found in the Prefabs\Nodes folder into the Node Prefab field in the Layout inspector.
    • You can create your own Node prefabs and instantiate them automatically by clicking the ADD NODE button