RELEASE NOTES

  • 1.0.0 - Initial Release.

  • 1.1.0 - New Features & minor fixes.
    • Added Radial Menu functionality.
      Now you can add customizable radial menus to your games with this package. (See RadialLayoutMenu)
    • Bugfixes
      • Now link names are not regenerated if Link Rebuild Mode is set to Keep Existing.
  • 1.1.0 - New Features & minor fixes.
    • Added "Circle Slice" parameter to the layout.
      Now you can use only a slice off the full layout to distribuite nodes. (See Circle Slice)
    • Clarified the difference between GetLink and GetLinkConnecting functions (Query System) These query functions looked very similar, updated summary to highlight the differences.
    • Added "DepartingLinks" & "ArrivingLink" properties to Nodes.
      Now you have a quick reference to the links starting from or going to a node.
    • Added new link rebuild mode "Keep Existing".
      Now you can decide to keep existing links object when rebuilding the layout, instead of regenerating them completely.
    • Added Radial Menu functionality.
      Now you can add customizable radial menus to your games with this package. (See RadialLayoutMenu)
    • Bugfixes
      • Now nodes and layouts register to undo/redo event and auto rebuilds after undo/redo is performed.
      • Fixed a bug that caused LinksRoot object of sub-layouts to be placed in the wrong hierachy position if the sub-layout was child of another sub-layout.
      • Fixed a sorting bug that caused InnerNode to be placed over nodes in sub-layouts.
      • Now link names are not regenerated if Link Rebuild Mode is set to Keep Existing.