RELEASE NOTES
- 1.1.0 - New Features & minor fixes.
- Added Radial Menu functionality.
Now you can add customizable radial menus to your games with this package. (See RadialLayoutMenu)
- Bugfixes
- Now link names are not regenerated if Link Rebuild Mode is set to Keep Existing.
- 1.1.0 - New Features & minor fixes.
- Added "Circle Slice" parameter to the layout.
Now you can use only a slice off the full layout to distribuite nodes. (See Circle Slice)
- Clarified the difference between GetLink and GetLinkConnecting functions (Query System)
These query functions looked very similar, updated summary to highlight the differences.
- Added "DepartingLinks" & "ArrivingLink" properties to Nodes.
Now you have a quick reference to the links starting from or going to a node.
- Added new link rebuild mode "Keep Existing".
Now you can decide to keep existing links object when rebuilding the layout, instead of regenerating them completely.
- Added Radial Menu functionality.
Now you can add customizable radial menus to your games with this package. (See RadialLayoutMenu)
- Bugfixes
- Now nodes and layouts register to undo/redo event and auto rebuilds after undo/redo is performed.
- Fixed a bug that caused LinksRoot object of sub-layouts to be placed in the wrong hierachy position if the sub-layout was child of another sub-layout.
- Fixed a sorting bug that caused InnerNode to be placed over nodes in sub-layouts.
- Now link names are not regenerated if Link Rebuild Mode is set to Keep Existing.